![]() In short, phone-based VR had constraints that limited just how far it could go when it came to delivering a VR experience, and these constraints kept it from being viable in the long run. It works, and is both cheap and portable, so what happened? On the low end was Google Cardboard and on the higher end was Daydream and Gear VR. The smartphone takes care of tracking motion and displaying 3D content while the headset itself takes care of the optics and holds everything in front of the user’s eyeballs. In case you’re unfamiliar with phone-based VR, this is how it works: the user drops their smartphone into a headset, puts it on their head, and optionally uses a wireless controller to interact with things. These things exist in the millions, but did anyone really use phone-based VR? Are any of you sad to see it go? Google Cardboard, lowering cost and barrier to entry about as low as it could go. ![]() Things aren’t entirely shut down quite yet, but when it does it will sure leave a lot of empty headsets laying around. Both have called it quits, with Google omitting support from their newer phones and Oculus confirming that the Gear VR has reached the end of its road. The two big players in this space were Samsung Gear VR (powered by Oculus, which is owned by Facebook) and Google Daydream. ![]() ![]() It’s official: smartphone-based VR is dead.
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